Command squad in its entirety... Captain & Vox operator... Meltagunners...and lower image are the regimental advisors-two bodyguards. Although Commissar Antaris is the guiding hand behind A' Company. Command nominally falls to Captain Bakarr.
A giant of a man with a brooding temperment, he had been given command of the Company because of his reputation in civilian life.
Bakarr had been the leader of 767, one of the largest 'contracted security guilds' (basically the largest most organised gangs) in house Antrim, organising protection teams on the great tanker land-trains and mine holdings and plotting attacks on the houses rivals.
Ruthless and never afraid to lead from the front, Bakarr was lightly wounded several times but had a reputation for escaping death in the face of impossible odds.
His vox operator is Corporal Schieo another 767 veteran of the inter-house trade wars, schieo's loyalty was to Bakarr first and foremost; having been brought up from a feral sub-level juvenile by the tough and brutal family that was the 767 outfit.
Captain Bakarr also has two troopers that serve as his most trusted aides and bodyguards. The first is Jorpal Thjornsson, a former smeltery worker in the Sire Estiff Mustafa contructorium, Journal found his calling in life in the hell of close quarters combat. As a squad sergeant he was a devil, both with a chainsword and the enemy and with any member of the 17th who crossed him with his fists. Mentally unsuitable for command Bakarr made him his personal bodyguard.
The second aide is the infamous 'Mutt' Maro, universally known across half the lower hive as mutt the bounty killer, almost a legend amongst the underclass of hive Chosin, mutt had carved out his career on the bounty of the southern continent's biggest outlaws, mutants and desperados, said to be able to shoot the tail off a running felid; or crush a man's skeleton with the strength of his bionic arm...
Trooper Bretz is mutts current main preoccupation in the command squad, a vile psychopathic murdering rapist only given a stay of execution because of his formidable fighting talents, even fitted with an explosive collar, Mutt still doesn't trust him with a meltagun.
Vekal and Rouse are the other two meltagunners, both combat veterans with very different backgrounds. Rouse as the boss of a sump side hijacking gang. Vekal as one of house Antrim's personal retainers
Company command squad - 50pts basic. x3 meltaguns +30pts. x2 bodyguards +30pts. Officer w/ bolter and Powerfist +17pts. Vox caster +5pts. Total - 132 points
The officer is the old metal catachan captain.
The vox caster is a 2nd generation 'fanatic' orlock mini with a Cadian comm link. ( I thought this more chunky than the catachan vox and therefore more suited to being the company's master vox)
The first bodyguard is the original alternative metal Catachan sergeant, which I think is a great (Perry?) Miniature you don't see that often. Mutt the bounty killer is a necromunda bounty hunter.
The meltagunners are an orlock leader. Metal catachans, and the reprobate is 'animal' from the last chances....as a unit from mixed sources I think they work together pretty well and apart from my amateurish painting... bring across the rag tag nature of a hive militia.
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