Monday 5 May 2014

Nuclear Renaissance - Wrecked vehicles terrain and inspiration restored

After a long period of inactivity my output over the last few weeks has shot right back up, it's amazing what a bit of inspiration can do.

So what's brought this on?

It all started with a conversation with a mate of mine who played a lot of fantasy and necromunda back in the mid nineties before (like many, including myself) dropping out of the hobby in his teens.

The conversation basically went along the lines of...
"I'd like to have a go at a tabletop wargame if it wasn't for the exorbitant costs and long winded rules learning"
My first thought went to necromunda as I have enough orlock and van saar for a couple of gangs, plus we would both have a (very hazy) familiarity with the basic mechanics of playing a game.

However i'd been reading through 'Ramshackle Games' Nuclear Renaissance (free pdf!!!!) a vehicular gang skirmish game set in a post apocalyptic wasteland, and been quite taken with its simple game mechanics, and open character and vehicle building structure. After reading through it I think it's actually quite an elegant streamlined system that let's you build any kind of gang/crew/unit/cult/robotic cyber octopus with chaingun tentacles that you desire (within a points limit of course)

This was perfect for me as I'm a huge fanboy sucker for mad max, dark future and the like, and perfect for my friend as the game rules seem to be easy to learn but with enough depth to keep us interested.
This particular friend has been a real lifesaver in the past so I offered to make us a pair of gangs and some scenery to play a game.
It would be the perfect antidote to my never ending constantly spiralling 40k projects, and a great chance to do some great '28mm on the cheap'
Already having the em4 miniatures scavenger (in my last post) I purchased some other figures from the same range and began to chop up some old 1/43 scale cars I found in the attic to create the two crews vehicles. I've had to buy two more diecast cars in 1/43 and my bits box has been heavily depleted by the exercise but the total spend for the two gangs with a combined total of six vehicles and seven minis is currently under £25 with no further spend necessary.

My own crew will be the 'Convoy' a supply run with law enforcement riding shotgun, channeling a mix of the original mad Max's MFP and the us cavalry of dark future.

My friends gang will be the 'Sons of the Ape', a group of vicious marauders in the vein of the road warrior's Lord Humungus, with a few special touches to make them personal to my friend. 

I'm really happy with how things are going, with about half the vehicles and miniatures finished. I'll start posting them up as soon as I get the individual vehicles and drivers done, but for now here are the first two bits of terrain I've knocked up in preparation for our inaugural game.

The idea was to do thing on the cheap and these definitely qualify, based on CDs, and built from leftover toy car carcasses and pieces from my bits box.
A pair of rusty long dead car wrecks for our combatants to swerve round or hide behind.

Auto Wreck One - 'Ballsnippers Tomb'

The Ballsnipper was a particularly infamous gang boss of years past who inspired so much love, respect or perhaps dread in his followers that when he inevitably met his bloody and violent end, they created a crude barrow by entombing him in the scorched wreckage of his custom road rod with chunks of concrete and rubble.

Since then, the grave/crash site has become an unlikely shrine of sorts, attracting all stripes of savages, bikers, marauders, raiders, anarchists and loonies wishing to pay their respects to a brutal psychopath who would've most likely removed their gonads with a cheesewire had their paths ever crossed.

Auto Wreck Two - 'Stopping Distances'

"Ere'lies dead,
Our mate Fred, 
When the light went red,
E' adnt worn his seatbelt,
So he smashed his head'."

6 comments:

  1. Very nice! Those really turned out great!

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  2. Thanks Mordian, always a real compliment coming from you!

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  3. Hi Phil,

    Could I bother you for your really old, dark rust recipe? It looks great!

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    1. Not 100% sure but I think it was a case of black undercoat followed by scorched brown.for the extra rusty bits then stipple with Bestial brown and gorthor (?) Brown. Drybrush with orange and a quick wash.

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    2. Not 100% sure but I think it was a case of black undercoat followed by scorched brown.for the extra rusty bits then stipple with Bestial brown and gorthor (?) Brown. Drybrush with orange and a quick wash.

      Delete
  4. This comment has been removed by the author.

    ReplyDelete