Monday, 31 December 2012
Thursday, 27 December 2012
This was another really characterfull, but challenging mini to paint. These are some great old sculpts from gw. They've got a very dark flavour to them I thinks been a bit lacking recently.
The world's quickest mini to paint. Striking whilst the iron of enthusiasm was hot, I pressed on with painting inquisitoral henchmen. I'm not sure if a servo skull is really a henchman? Probably more like wargear. Here he is.
Saturday, 22 December 2012
I got the chance to do a bit of painting today; I was a bit sick of painting astral claws, my (already low) standard of painting definitely drops as I get towards the tail end of a lot of similar minis ( ie my legion cohort ) so I thought I'd paint something different that I had a bit of enthusiasm for. I've enjoyed reading eisenhorn and ravanor (got into them quite late!) And I'm looking forward to reading pariah over Christmas and I've had a few minis knocking around to form the basis of a couple of inquisitorial warbands for ages. I've just never gotten round to them. I'm sure many of you know how it is! The first miniature I've tacked is this henchman I bought off eBay very cheaply. He's a really characterfull chap. Really quite a hefty metal mini for a non character. And absolutley packed with details, if you're an expert painter this is one model you can really go to town with, but if your like me, and more used to painting with a limited colour palette to a basic tabletop standard, he's really quite difficult. I had to really think about what colours I was using and where they would be repeated to avoid him looking like a complete mess. I didn't want his to look overtly religious. Despite the big staff and brazier, so I ended up painting his robes to look like my Commissar's leather stormcoats, which I think gives him a more grizzled feel. All in all I'm really pleased with him, but I might go back and redo the blue highlights especially on the chest gem/lens thingy.
Wednesday, 19 December 2012
I thought I had better put in a quick update as I don't think I'm going to get much painting done in the run up to Christmas. I have thirteen of the fifteen squad assembled. And have run out of bits! I'm not going to buy another tac/combat squad box for two marines so I'll have to see what washes up on eBay I can salvage. Here are the ten astral claws I have painted so far. Apologies for the photo quality, I'm at work during weekday daylight. After reading the advice from readers comments making myself a better setup is definitely on the cards in the new year.First up then. Five veteran Astral claws including the sergeant with combi melta, and battle brother with heavy bolter.
Saturday, 8 December 2012
Just a quick update on the slow progress of my astral claws. Following comments I decided to repaint the tabard on my retaliator sergeant in brown.I'm not too sure. I might rip it off and replace it with a blue loincloth
Monday, 26 November 2012
Here is my completed tyrants legion Centurion. He's a simple kitbash with a regular body. Company champion shoulderpads, apothecary head and veterans powerfist from the plastic command squad sprue. The stormbolter and backpack decoration are from the commander sprue (I have to say i stole the idea for the backpack decoration from john at 'johns toy soldiers' excellent tyrants legion - i seriously recommend his blog. Theres a link to it in the bloglist on this site).
Wednesday, 14 November 2012
Sunday, 11 November 2012
Monday, 5 November 2012
A quick update on the Astral Claws. Apologies for the rubbish photos... I will try and get some better ones with the finished units.
Saturday, 20 October 2012
Imperial armour 9 is probably my favorite of the series. I really liked the political aspect to the story, with themes of tangled loyalties and a murky sense of right and wrong. A series of skirmishes motivated by pride and political brinkmanship that turned into a full blown civil war with the intervention of the puritanical fire hawks chapter of space marines who already had a grudge against the astral claws that gave their part in the campaign an ignoble ulterior motive.......My current plan is to try and paint several 500-750 point mini forces based on the themes of space combat and boarding assault. (As well as finish my three imperial guard armies, two inquisitors and reunites, Chaos Space Marines and traitor guard allies-I have a butterfly mind when it comes to projects!) Smaller forces will give me a better chance of getting two forces finished from both the loyalist and secessionist sides. First up will be the Tyrants legion. Thoughts for the others are Lamentors for the secessionist (lots of inferno pistols and flamers) and Minotaurs (Terminators and a dreadnaught) and perhaps Raptors (scouts - old space hulk style, and maybe sternguard) for the loyalists.
Saturday, 22 September 2012
A giant of a man with a brooding temperment, he had been given command of the Company because of his reputation in civilian life.
Bakarr had been the leader of 767, one of the largest 'contracted security guilds' (basically the largest most organised gangs) in house Antrim, organising protection teams on the great tanker land-trains and mine holdings and plotting attacks on the houses rivals.
Ruthless and never afraid to lead from the front, Bakarr was lightly wounded several times but had a reputation for escaping death in the face of impossible odds.
His vox operator is Corporal Schieo another 767 veteran of the inter-house trade wars, schieo's loyalty was to Bakarr first and foremost; having been brought up from a feral sub-level juvenile by the tough and brutal family that was the 767 outfit.
Captain Bakarr also has two troopers that serve as his most trusted aides and bodyguards. The first is Jorpal Thjornsson, a former smeltery worker in the Sire Estiff Mustafa contructorium, Journal found his calling in life in the hell of close quarters combat. As a squad sergeant he was a devil, both with a chainsword and the enemy and with any member of the 17th who crossed him with his fists. Mentally unsuitable for command Bakarr made him his personal bodyguard.
The second aide is the infamous 'Mutt' Maro, universally known across half the lower hive as mutt the bounty killer, almost a legend amongst the underclass of hive Chosin, mutt had carved out his career on the bounty of the southern continent's biggest outlaws, mutants and desperados, said to be able to shoot the tail off a running felid; or crush a man's skeleton with the strength of his bionic arm...
Trooper Bretz is mutts current main preoccupation in the command squad, a vile psychopathic murdering rapist only given a stay of execution because of his formidable fighting talents, even fitted with an explosive collar, Mutt still doesn't trust him with a meltagun.
Vekal and Rouse are the other two meltagunners, both combat veterans with very different backgrounds. Rouse as the boss of a sump side hijacking gang. Vekal as one of house Antrim's personal retainers
Company command squad - 50pts basic. x3 meltaguns +30pts. x2 bodyguards +30pts. Officer w/ bolter and Powerfist +17pts. Vox caster +5pts. Total - 132 points
The officer is the old metal catachan captain.
The vox caster is a 2nd generation 'fanatic' orlock mini with a Cadian comm link. ( I thought this more chunky than the catachan vox and therefore more suited to being the company's master vox)
The first bodyguard is the original alternative metal Catachan sergeant, which I think is a great (Perry?) Miniature you don't see that often. Mutt the bounty killer is a necromunda bounty hunter.
The meltagunners are an orlock leader. Metal catachans, and the reprobate is 'animal' from the last chances....as a unit from mixed sources I think they work together pretty well and apart from my amateurish painting... bring across the rag tag nature of a hive militia.