A group of Feral cannibal fiends, the vanguard of the feared wasteland warlord Psymon Sezz.
First up we have the man himself...
A really simple conversion of an old plastic blood bowl human player, spikes added to the shoulder guard, a horse skull mask, a Forgeworld Cadian backpack and noise marine Claw. In game terms he is a close combat monster.
Psymons ride is his armoured steamroller 'fist of Psymon' an old corgi steamroller armoured up with chimera parts and other usefull junk.
Next if the 'Feral Skulltaker' one of Psymons warriors based on an old metal blood bowl elf with the bone back banner coming from an undead horse, the axe from a lizard man Saurus and some imperial guard pouches.
Third is the 'Feral Headhunter' based on another Bloodbowl elf, I added a bretonnian's lance as a spear with an IG lasgun sling, an empire thigh plate, a greenstuff knee pad and more spikes to the shoulder pads.
Together these three and the steamroller comprise the close combat half of the gang.
Next up are the Warriors with ranged weapons, firstly the 'Feral Stalker' a deadly sniper again built from a Bloodbowl elf with an imperial guard longlas and backpack.
Next up are the Feral Shaman, feral runt and their 'Technical' the 'voice of Psymon'
Voice of Psymon is an old Kellogg's promotional Citroen 2cv, up armoured in the usual fashion and with a gunnery platform on the back to operate the triple mortars crudely grafted on. In game terms its a mounted grenade launcher. Most of the bits here came from the IG heavy weapons team.
Feral runt is the driver (it's all he's good for as a stunted little goon) mostly skaven with a dark eldar head, a genestealer's claw and a greenstuff cloak.
Group shot of the shooters...
All in all I'm quite pleased how these guys turned out, considering the minis I was using as a starting point and the zero outlay needed to create the gang (bitz box special!)
In game terms this gang is has some very powerful ranged attacks and close combat fighters, plus some very tough and durable models in the form of Psymon and his steamroller, its disadvantages are a lack of speed and mobility in comparison with the other two gangs and a lack of specialists, no medic, bard or mechanic here! It's been designed to be an easy gang for someone to pick up and play to learn the game with simple character archetypes and skill sets - sniper snipes, axe dude chops etc etc.
Now all I need to do is sort out the reinforcements for the other gangs to balance things up!