Sunday, 9 March 2014

Reinforcements Inbound - Delayed in transit - 12th Kieler Armoured Pioneers

Sifting through the still boxed remains of moving house nearly a year ago, I recently unearthed the box containing several painted and half painted units of my Armoured Pioneers regiment, long feared lost in the warp of home removals. A lot of these guys were painted six or seven years ago, and it was this stark fact that made me realise I really need to start finishing projects before starting new ones.

I know it's a problem a lot of us face.... You lose momentum for one project, gain inspiration for another....shiny new things are released and so stuff gathers dust, looking at all the half finished squads  has made me a bit guilty though.... I really need to get this stuff painted up....

I have a half painted company command squad, a (painted) Primaris Psyker; veteran squad in chimera requiring only two minis painting; Stormtrooper squad (painted) two special weapon squads for the infantry platoon (one dude to paint) and finally half of the required models for the platoons second infantry squad (unpained bar the sergeant)

So here are the finished units, I'd like to hope my painting has improved a little in the years since I did them, but I think they're still just about acceptable as tabletop quality. 

First up, six man Stormtrooper squad with plasma gun and meltagun, the sergeant is rather crudely converted from a metal Cadian sergeant with the powerfist and las pistol cut off and replaced and a Stormtrooper backpack added, I'm well aware Stormtrooper squads can't take vox operators but I needed the backpack for the sarge so it's visual only. I would have thought specialist troops like storm troopers would have communications equipment even if they aren't taking their orders from the 'regular' officers so it's not too much of a stretch.

Primaris Psyker - definatley not one of my better paint jobs! This dude really is a bit crude. I remember being at a loss about what colours to use without him looking like a rainbow mess so he ended up rather drab and uninspired. Still, it's a valid HQ choice....until the new codex arrives and downgrades him to an advisor!

Special weapons squad no'1 - a team of combat engineers with a melta, flamer and demolition charge, lots of forgeworld bits and bobs and backpacks from the heavy weapons teams, I really like these, despite the simple paintwork. I think they (along with the king russ Demolisher) sum up what the Kieler regiment is all about background wise.

Hopefully soon I'll get a couple of hours of free time to finish up the last couple of shotgun veterans and get another unit complete and ready for the tabletop.

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